The update also adds a new Trail Deformer, while the existing xpFollowPath Modifier now has direct access to Cinema 4D’s MoGraph Cloner, enabling users to use closed splines within a Cloner object. New features in version 3.5 include the new xpSound Modifier (above), which enables audio to drive particles’ speed, colour, size and other parameters for instant music visualisation. New audio modifier and trail deformer, illumination-based emission and better grouping The update adds a new trail deformer and audio-driven modifier, and cuts the price of floating licences. Prices exclude tax.Insydium has released X-Particles 3.5, the latest update to its versatile Cinema 4D particle simulation tool. A node-locked licence costs £340 (around $540) a floating licence costs £440 ($700). The software is compatible with any 64-bit edition of Cinema 4D R13 and above, on Windows and OS X. You can see the official demo video above. Updated 18 March: X-Particles 3 is shipping. You can see it creating sand in the video above. You can see spline meshing and constraints in action in this video demo.Īnd not to be outdone by Houdini 14’s new position-based dynamics system, which permits a range of multiphysics effects, X-Particles 3 will have its own PBD system. Updated 19 January 2015: Insdydium has just released open beta 3 of X-Particles 3, adding some interesting new features, including spline meshing, trails from constraints, viscosity and surface tension. The Flock modifier has been reworked and there are “at least” eight more new modifiers yet to be announced. There’s also a new ‘Elektrix’ object for generating lightning bolts, plus fairly self-explanatory Branching, Network and Tendril modifiers. The main new feature in version 3 is the new FLIP solver: a hybrid particle/volume-based simulation method often used for liquid simulation, but also intended here for gaseous fluids like smoke and fire. True gaseous fluids and liquids neat new modifiers Insydium has released details of X-Particles 3, the forthcoming update to its increasingly versatile Cinema 4D particle simulation plugin, adding a FLIP solver for true smoke and fire and some interesting new modifiers. Scroll down for updates, including news of the commercial release. Primarily intended for liquids and gaseous fluids, the solver is used here in a more stylised set-up. An early technical test of X-Particles’ new FLIP solver, created by Insydium co-founder Mike Batchelor.
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